Zilong Zhao

袙君傑

Frontend & Game Developer

Education

National Taiwan University

M.S. in Computer-Aided Engineering, Civil Engineering

Co-supervised at the NTUCSIE Mobile HCI Lab

Coursework:

  • Computer Graphics
  • Data Structure & Algorithms
  • Database Management System
  • Web Programming

2017 - 2019

National Taiwan University

B.S in Civil Engineering

NTUCECAE Virtual Reality Lab

Coursework:

  • Object-oriented Programming
  • Interactive Computer Graphics
  • Data Visualization

2012 - 2016

Collaborative Project

Asian Physics Olympiad Experimental Simulation

2010 / 10 - 2021 / 05

Unity

Promotion of Autodesk Forge

2018 / 06 - 2019 / 02

Javascript
three.js
.NET

HTC Viveland VR Game Exhibition

2016 / 10 - 2017 / 07

Unity
Vive
Photon

National Taiwan Science Education Center Water Resources Awareness VR Game

2016 / 09 - 2018 / 09

Unity
Vive
Kinetic motion sensor

Formosa Plastics Group Fire Drill Simulation

2015 / 09 - 2017 / 06

Unity

Employment

Frontend Engineer at Hashgreen

2022 / 04 ~ 2323 / 11

Chia Decentralized Exchange

  • Planned product feature and interface workflows for outsourced designers.
  • Integrate multiple blockchain wallets and verify transaction accuracy.
  • Integrating Transaction Data with React Context and Mobx
  • Create multilingual translations using Crowdin.

Open Source Contribution : Chia Climate Wallet

  • Lightweight 80% or more of the official wallet to create a wallet exclusively for carbon credit usage.
  • Integrate data from cross-border teams and provide the necessary data structure for blockchain.
  • Integrating APIs from Various Service Providers Using RTKQuery

AMM (Automated Market Maker)

  • Implement E2E testing using Playwright to achieve over 60% coverage for UI QA tests.
  • Integrate transaction processes across different blockchains AMM and plan the UX experience flow tailored to various blockchain wallets.
  • Implementing State Management and Integrating Essential APIs with Redux Toolkit and RTKQuery
React
TypeScript
Next.js
Playwright
Chia Blockchain
Tailwindcss
Radix UI
MUI
Styled-components
Redux
Mobx
Docusaurus
i18n
Crowdin
Google Analytics

Unity Engineer at Fourdesire

2019 / 07 - 2022 / 04

Walkr

  • Refactor the project using the MVC architecture to reduce startup time from three seconds to under one second and improve dynamic storage from one second to under 1/60 of a second.
  • Redefine AD layouts and trigger timings to reduce non-revenue-generating ads by 30%.
  • Revamp the project by removing over 20% of unused resource files to reduce the app size by 5%.

Bookmorning

  • Served as the sole engineer in the early stages, responsible for conducting technical validations with external and collaborative teams, RedCandle.
  • Developed editors for collaborative use by scriptwriters and musicians to create in-game content.
  • Reduced over 80% of the initial app size through batch downloading.
  • Utilized Google Apps Script to automate translation uploads and updates to Google Sheets, saving 80% of manual time.
Unity
C#
Java
ObjectC
SQLite
Firebase Crashlytics
Google Ads